flat=1; phong=1; phongsize=0.05; new metaball{ color=[255,0,0]; border=0.55; addspherical([-1, -1,0], 1, 1.5); addspherical([ 1, -1,0], 1, 1.5); addspherical([ 0,0.7,0], 1, 1.5); } light ambient{ color=[50,50,50]; } light omni { pos=[10,-10,-10]; color=[255,255,255]; intensity=150; } camera { pos=[4,4,-10]; to=[0,0,0]; xsize=4; ysize=3; }