flat=1; phong=1; phongsize=0.05; new texture{ marble([0,0,0], [200,255,200], 4); textscale([0.1,0.1,0.1]); new sphere{ color=[255,255,255]; pos=[-0.5,0,0]; } new cube{ color=[255,255,255]; scale=[1.5,1.5,1.5]; pos=[0.5,0,0]; rotate=[10°,20°,30°]; } rotate=[30°,0,0]; } light ambient { color=[63,63,63]; } light omni { pos=[10,-10,-10]; color=[255,255,255]; intensity=250;} camera { pos=[0,0,-10]; to=[0,0,0]; xsize=4; ysize=3;}