flat=1; phong=1; phongsize=0.05; new texture{ mapspherical("texture4map.bmp"); new sphere{ color=[255,255,255]; } rotate=[30°,50°,0]; } light ambient { color=[63,63,63]; } light omni { pos=[10,-10,-10]; color=[255,255,255]; intensity=250;} camera { pos=[0,0,-10]; to=[0,0,0]; xsize=4; ysize=3;}